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Someone suggested this some time ago, but now that inventor has been revealed (a skill that appears to take away potential high level content from smithing, crafting, and fletching rather than adding any new mechanics), I think this skill idea bears discussion.
Briefly: Use animal pen hotspots around the world to breed various creatures for herblore, summoning, and crafting supplies (Go to post 2 to see how this will work, or post 4 for the short version).
Take a look in your bank, where you keep all your skilling supplies. Almost all can be generated in game via farming, woodcutting, mining, hunting. But there's a shockingly large number of common Runescape Items that can only be acquired by killing a tiny handful of monsters that exist in the game, or worse yet, by picking up respawns. I'm talking unicorn horns, red spider eggs, blue dragon scales, honey combs - the list goes on. What do these have in common? All are derived from animals.
There is a large gap in our skill sets and our raw materials that we are currently unable to fill - that of livestock and monster-based supplies. A skiller can grow all the ingredients for a prayer potion, but is out of luck if they want to train with super restores. It makes little sense to make skilling items depend on respawns, especially when it encourages the community to spread out to less populated worlds, and a new skill for actually breeding these animals yourself and collecting the products yourself - animal husbandry - would elegantly fill the missing space in our skill roster.
Furthermore, this isn't some completely new thing that needs to be shoehorned into the game world like divination or inventor. Husbandry is already a very real skill in Gielinor, practiced by the likes of Fred, Eli, Martin, Gunnar Holdstrom, Meegle, the beekeeper; anywhere you see an animal pen. This is the only widespread npc skill that adventurers cannot train themselves, and I think we should remedy this.
Hotspots: A handful of hotspots would exist across the world, a cross between farming plots and construction hotspots. You would have to first build an enclosure on the hotspot, either a terrarium for insects and reptiles, an aviary for birds, a pen for mammals, or a cage for larger creatures. There would also be a few special plots allowing you to build things like apiaries and marshes. The number of creatures each enclosure could hold would be tied to your husbandry level (similar to # of rooms and construction), but at higher levels, a high construction level would allow you to hold one or two extra critters in an enclosure. If you level up husbandry and can hold more creatures, the enclosure would have to be torn down and rebuilt before the extra spaces were added to its maximum creature capacity.
Collecting livestock: Each new enclosure must be started with two “immature” creatures, who would be obtained as rare, tradeable drops from the relevant monster or from hunting. For example, when killing desert goats, you would have a rare/uncommon chance of obtaining a desert goat kid. You could then buy another kid, build a pen, and put both creatures in the pen to start a new flock. This would change depending on the creature - newborn calf for cows, large egg for chickens, spider eggsac, etc.
Breeding: Animals in enclosures have four stages of development – immature, adolescent, mature, and gravid. Immature animals must be developed to mature animals before they can breed, and they breed in generations until the enclosure is full. To develop animals, a certain amount of appropriate food (corn, flies, raw meat, etc) must be left for each immature creature, and a set amount of realtime must pass (similar to farming). During this time, it passes through an adolescent phase, at which point it has a chance of becoming ill, but a veterinarian (located at each enclosure hotspot) can be paid to heal the animal. Otherwise, it will die (also like farming) before it reaches maturity.
Mature animals can be encouraged to breed in the same way. Leave a set amount of food in the enclosure, and after a certain amount of realtime, a random number of immature creatures will be added to the pen. Mature breeding animals go through a transitional gravid phase (like the adolescent phase above) where they have a chance of becoming ill, but they can also be healed by the vet. After “giving birth,” gravid creatures become mature creatures again, and can breed again until the pen is full. Likewise, new immature creatures (their children) can be developed into mature creatures.
Harvest: When a creature is mature, it can be harvested, opening up its space in the pen. A harvested creature gives a set amount of 1-3 different resources.So, a mature cow could be harvested for so much raw beef, cowhide, and milk, a desert goat could be harvested for a horn, a blue dragon could be harvested for a hide and so many scales. Creatures that also exist as fightable monsters would not give any bones or any of their other drops (armour, seeds, etc).An immature creature can also be harvested and sold to other players to start their own husbandry enclosures.